![]() Here, players could jump online and play a range of mini-games that took place in the worlds of beloved cartoons – Scooby-Doo, Samurai Jack, Courage the Cowardly Dog and The Powerpuff Girls. For me – and many others of the early 2000s – this novelty was delivered directly by the classic Cartoon Network web game library. Games played in childhood often have a greater impact on young, impressionable players – they seem more special, more memorable for being a novelty. It’s a medium that requires maintenance and care – one that falters without it, leaving broken websites and memories behind. The modern internet exists on the bones of Web 1.0, even as Web 3.0 struggles to be born. The digital world is built to be transient. ![]() ![]() Remnants of these websites now lay scattered, with the death of Adobe Flash Player accelerated the removal of the last relics they left behind. A half-hour or an hour spent online could be packed with adventures, from romps through MiniClip, GoPets, Miuchiz and AdventureQuestto the wilds of Cartoon Network, one of the best websites of the early 2000s. For many young children, completing homework and doing chores was often rewarded with a hallowed blessing: time on ‘The Internet’ – a magical realm filled with potential. ![]() When home computers were still a novelty and gaming was still finding its feet, there was a brief moment when web games enjoyed a thriving popularity. ![]()
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